THE M&A POWER PLAYBOOK

The M&A Power Playbook

Synergies are calculated in spreadsheets. Mergers succeed or fail through human psychology.

A 48-part series on the egos, legacies, and informal authority that quietly decide whether a deal actually works. Each law takes a principle of power and reads it through real transactions: the disasters, the masterclasses, and the patterns that play out on every deal floor.

1 of 48 published
About this series

This series builds on Robert Greene’s The 48 Laws of Power. I take each law as a starting point and, drawing on my years in M&A and consulting, translate it into the realities of dealmaking, so that any professional, at any stage of their career, can see the human dynamics behind a transaction and watch every step they take.

The laws are Greene’s. The M&A interpretation, the case analysis, and the frameworks are my own.

  • 01Law 1

    Never Outshine the Master

    Always make those above you feel comfortably superior. In M&A, the deal dies when egos die first.

    Read the law
  • 02 Soon

    Never Confuse Loyalty with Objectivity

  • 03 Soon

    Conceal Your Intentions

  • 04 Soon

    Always Say Less Than Necessary

  • 05 Soon

    So Much Depends on Reputation — Guard It with Your Life

  • 06 Soon

    Court Attention at All Costs

  • 07 Soon

    Get Others to Do the Work for You, but Always Take the Credit

  • 08 Soon

    Make Other People Come to You — Use Bait if Necessary

  • 09 Soon

    Win Through Your Actions, Never Through Argument

  • 10 Soon

    Infection: Avoid the Unhappy and Unlucky

  • 11 Soon

    Learn to Keep People Dependent on You

  • 12 Soon

    Use Selective Honesty and Generosity to Disarm Your Victim

  • 13 Soon

    When Asking for Help, Appeal to Self-Interest, Never to Mercy or Gratitude

  • 14 Soon

    Pose as a Friend, Work as a Spy

  • 15 Soon

    Crush Your Enemy Totally

  • 16 Soon

    Use Absence to Increase Respect and Honor

  • 17 Soon

    Keep Others in Suspended Terror: Cultivate an Air of Unpredictability

  • 18 Soon

    Do Not Build Fortresses to Protect Yourself — Isolation Is Dangerous

  • 19 Soon

    Know Who You're Dealing With — Do Not Offend the Wrong Person

  • 20 Soon

    Do Not Commit to Anyone

  • 21 Soon

    Play a Sucker to Catch a Sucker — Seem Dumber Than Your Mark

  • 22 Soon

    Use the Surrender Tactic: Transform Weakness into Power

  • 23 Soon

    Concentrate Your Forces

  • 24 Soon

    Play the Perfect Courtier

  • 25 Soon

    Re-Create Yourself

  • 26 Soon

    Keep Your Hands Clean

  • 27 Soon

    Play on People's Need to Believe to Create a Cultlike Following

  • 28 Soon

    Enter Action with Boldness

  • 29 Soon

    Plan All the Way to the End

  • 30 Soon

    Make Your Accomplishments Seem Effortless

  • 31 Soon

    Control the Options: Get Others to Play with the Cards You Deal

  • 32 Soon

    Play to People's Fantasies

  • 33 Soon

    Discover Each Man's Thumbscrew

  • 34 Soon

    Be Royal in Your Own Fashion: Act Like a King to Be Treated Like One

  • 35 Soon

    Master the Art of Timing

  • 36 Soon

    Disdain Things You Cannot Have: Ignoring Them Is the Best Revenge

  • 37 Soon

    Create Compelling Spectacles

  • 38 Soon

    Think as You Like but Behave Like Others

  • 39 Soon

    Stir Up Waters to Catch Fish

  • 40 Soon

    Despise the Free Lunch

  • 41 Soon

    Avoid Stepping into a Great Man's Shoes

  • 42 Soon

    Strike the Shepherd and the Sheep Will Scatter

  • 43 Soon

    Work on the Hearts and Minds of Others

  • 44 Soon

    Disarm and Infuriate with the Mirror Effect

  • 45 Soon

    Preach the Need for Change, but Never Reform Too Much at Once

  • 46 Soon

    Never Appear Too Perfect

  • 47 Soon

    Do Not Go Past the Mark You Aimed For — In Victory, Learn When to Stop

  • 48 Soon

    Assume Formlessness